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Player

Victor Scott II

STLCFBats LThrows LActive

Season 2025 pitches faced. Sequences are 2-, 3-, and 4-pitch windows. Count filters apply to 2-pitch type rows only. Location sequences use a 4-region plate map. Date windows stay on Arsenal and Hitting.

2-pitch windows

1,240

Chase%

26.4%

Whiff%

24.0%

xwOBA

0.284

Sequence Entropy

69

Sequence Lift

12.1%

Sequence Effectiveness

-0.011

Location sequence
Type plus a 4-region plate map (up-in, up-away, down-in, down-away). Pairs under 20 sequences are hidden. Count filters do not apply here.
Transition flow
Two-pitch sequences. Link width is how often the next type follows.
Four-seam FastballSinkerSliderChangeupCurveballCutterSweeperSplitterKnuckle CurveSlurveEephusForkballFour-seam FastballSliderSinkerChangeupCurveballSweeperCutterSplitterKnuckle CurveSlurveEephusForkball
Transition lift
P(next | first) minus the unconditional next-pitch mix. Positive means that follow-up is used more than usual after the first type.
Four-seam FastballSinkerSliderChangeupCurveballCutterSweeperSplitterKnuckle CurveSlurveEephusForkballFour-seam FastballSliderSinkerChangeupCurveballSweeperCutterSplitterKnuckle CurveSlurveEephusForkball
Sequence tree from Four-seam Fastball
Branches are 2-pitch, then 3- and 4-pitch n-grams when the sample clears the display floor. Count filters hide 3/4-grams.
Four-seam FastballFour-seam FastballFour-seam FastballFour-seam FastballSliderCurveballChangeupSplitterSliderSliderCurveballFour-seam FastballCurveballChangeupCutterFour-seam FastballSplitterFour-seam FastballKnuckle CurveSweeperSinkerSliderFour-seam FastballFour-seam FastballSliderChangeupChangeupFour-seam FastballSinkerCurveballFour-seam FastballFour-seam FastballCurveballSinkerFour-seam FastballChangeupCutterFour-seam FastballSweeperSweeperFour-seam FastballFour-seam FastballSplitterSplitterFour-seam FastballFour-seam FastballKnuckle CurveFour-seam Fastball
Chase% after Four-seam Fastball
Last-pitch rates on the follow-up. Sample floors hide tiny pairs.
Pooled model after Four-seam Fastball
Observed mix versus a league-pooled next-pitch model given last pitch and count. Smoothing for rare contexts, not a sit or pick.